Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games

Bolin Lai, Hongxin Zhang, Miao Liu, Aryan J Pariani, Fiona Ryan, Wenqi Jia, Shirley Anugrah Hayati, James M Rehg, Diyi Yang

Findings: Speech and Multimodality Findings Paper

Session 1: Speech and Multimodality (Virtual Poster)
Conference Room: Pier 7&8
Conference Time: July 10, 11:00-12:30 (EDT) (America/Toronto)
Global Time: July 10, Session 1 (15:00-16:30 UTC)
Keywords: multimodality
TLDR: Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multim...
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Abstract: Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset can be found at https://persuasion-deductiongame. socialai-data.org. The codes and models are available at https://github.com/ SALT-NLP/PersuationGames.