Diverse Retrieval-Augmented In-Context Learning for Dialogue State Tracking
Brendan King, Jeffrey Flanigan
Findings: Dialogue and Interactive Systems Findings Paper
Session 1: Dialogue and Interactive Systems (Virtual Poster)
Conference Room: Pier 7&8
Conference Time: July 10, 11:00-12:30 (EDT) (America/Toronto)
Global Time: July 10, Session 1 (15:00-16:30 UTC)
Spotlight Session: Spotlight - Metropolitan East (Spotlight)
Conference Room: Metropolitan East
Conference Time: July 10, 19:00-21:00 (EDT) (America/Toronto)
Global Time: July 10, Spotlight Session (23:00-01:00 UTC)
Keywords:
task-oriented, dialogue state tracking
TLDR:
There has been significant interest in zero and few-shot learning for dialogue state tracking (DST) due to the high cost of collecting and annotating task-oriented dialogues. Recent work has demonstrated that in-context learning requires very little data and zero parameter updates, and even outperfo...
You can open the
#paper-P4706
channel in a separate window.
Abstract:
There has been significant interest in zero and few-shot learning for dialogue state tracking (DST) due to the high cost of collecting and annotating task-oriented dialogues. Recent work has demonstrated that in-context learning requires very little data and zero parameter updates, and even outperforms trained methods in the few-shot setting. We propose RefPyDST, which advances the state of the art with three advancements to in-context learning for DST.
First, we formulate DST as a Python programming task, explicitly modeling language coreference as variable reference in Python. Second, since in-context learning depends highly on the context examples, we propose a method to retrieve a diverse set of relevant examples to improve performance. Finally, we introduce a novel re-weighting method during decoding that takes into account probabilities of competing surface forms, and produces a more accurate dialogue state prediction.
We evaluate our approach using MultiWOZ and achieve state-of-the-art multi-domain joint-goal accuracy in zero and few-shot settings.